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Elevator Pitch: 

  In a world merged by God's, Deities, and every abomination known to the cosmos evolve, mutate, and fight your' way through an invasion force brought from another dimensions version of entities.




This project is an open world rpg game mashed together with card game mechanics and a Interactive Fiction style of narration. I wanted this game to play with a unique style and a lot of scalability but with simplicity as well, hopefully I have conveyed that with the work I have so far.


Before going into the details about the game I wanted to go into a little bit of detail about myself and how I got to this post as I feel less interested in this 1 project (even though I am still very excited) than the entire collection of work I wish to work on in the future.

A little about me:

    I have been playing video games since I was around 3-5 years old but no game franchise really captivated me like the original halo series. I was 7 when I first played halo 2 and instantly changed what I wanted to be when I grew up to a space ship engineer because I wanted to engineer the covenants super carriers. That moment stuck with me for the last 20 years, watching the opposite happen for the last 10 years with the entire games industry including halo pissed me off to no measurements. 

    Having gone to work on games personally as an attempted indie and then going to full sail university for game development, I feel as though I am supposed to be professional and not say certain things because spreading toxicity will ruin all projects. That is still true so I am holding back quite a bit, all I'm saying is I have been heavily motivated the last 5 years to research why the golden age of gaming decayed into what it is today, make a list of over 30 intellectual properties I do not own but know for a fact would almost never again be worked on by the industry at least for the next 10-20 years so that I may try and create a design document that could be called a A class list of ideas that might just bring them back. 

Lastly going through this endeavor has left me with a lot of personal projects I wanted to make so I added 50 more intellectual properties to that list and called them completely original because all of them came solely from me and are not an existing IP until I make them. I do however believe many of those games are more interesting and more unique than this project.

The downloadable PDF is a list of 20 IPs from the already in existence list such as Warhammer 40K, Jak and Dexter, or Halo. If you are interested then please feel free to take a look, donations or not I think it's time for people to let me know what I have created so far so that I might know how to move forward.


Interactive Fiction Open World Card Game:


Game 1 I am introducing from my original list in the hopes of getting funded through donations from this wonderful community is a 2D Open World RPG game where the player can choose between 4 races. Though that number is small what the player can do with each is not because every race has an evolutionary tree where you can change your creature from a baby all the way to its elder/adult phase of life controlling and directing its mutations.

Each of the 4 races will be listed out below, sadly I do not have drawings for every single design just yet but I can show the basic systems and processes that the game would work on for now.


Celestial: The player starts out as a featureless orb that will grow or shrink, add or take away components, and even express mitosis resulting 2 unique orbs that can evolve separately from one another


The crystal is for new game plus once you have beaten the game and want to play again you will receive a unique evolution tree.



Celestial Evolution: The celestial evolutionary tree is not complete and lacks the latter half of its development but as shown by the image your' orb can have components added, express mitosis, or go through a cocooning phase that results in a form of celestial dragon/serpent.





Synthetic: Similar to the celestial only each of the 4 races have unique play styles. The synthetic has a tier system focal point where they will transform from a primitive inorganic being into a godly tier 0 being that has a much more complex use of their abilities and equipment.  




Amphibians: The amphibians are biological beings that have the ability to adapt faster than wolverine can regenerate to any problem or hazard eventually evolving into a behemoth with the power to change reality around it at will.



***Rapid-Forest: Not drawn yet. When I draw it I will post it's concept art here.

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Intellectual_Property-Index.pdf 178 kB